2 Touch Rulz Football – Born on the streets, alive in the community!
2 Touch Rulz was originally created as a training tool by our founder Charles Browne, who at the time ran a grass roots football team based in Highgate Newtown Community Centre, in around 2005.
Charles Browne and Michael Lyle developed the concept and ran a pilot 2 Touch Rulz tournament with 4 local teams in 2007.
The popularity of the game grew at a terrific rate, as was born out in the following tournament in 2008 being attended by 27 teams from in and around North London.
Further tournaments in 2009 and 2010 provided a proving ground to tweak the game, the rules were further honed as experience revealed what worked and what didn’t.
In 2011 the first 2 Touch Rulz proprietary goal was designed and created, adding another dimension to the game and giving the game a highly visual peace of iconography. Also providing a platform to register the game and assets as intellectual property with associated trademarks.
In 2012 the main stakeholders formed a Not for Profit company in order to provide a vehicle to solidify all of the community based social outreach work that the team had been conducting with the 2 Touch Rulz game.
In 2012 the Mind & Play programme was created to provide a framework for using football scenarios as life mirrors to educate young people and provide them with a positive tool set to achieve their life goals.
Over the course of 2013 and 2014 the 2TR team have hosted over 120 work placements and provided support and services to schools, colleges, charities, social services and the Metropolitan Police in 17 London Boroughs.
In 2014 the popularity of the 2 Touch Rulz game and the associated Mind and Play programme became such that demand was outstripping the team’s ability to meet the growing needs of the user base. With that in mind we put measures in place to move from a purely grant based social enterprise to a Self-Sustaining entity that would empower the team with greater reach and resources to continue our community projects.